Initialize engine version: 5.5.2f1 (3829d7f588f3)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3090 (ID=0x2204)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   31.0.15.2756
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\andre\Desktop\Easter Adventure\Ostern_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\andre\Desktop\Easter Adventure\Ostern_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\andre\Desktop\Easter Adventure\Ostern_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\andre\Desktop\Easter Adventure\Ostern_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\andre\Desktop\Easter Adventure\Ostern_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\andre\Desktop\Easter Adventure\Ostern_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\andre\Desktop\Easter Adventure\Ostern_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\andre\Desktop\Easter Adventure\Ostern_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\andre\Desktop\Easter Adventure\Ostern_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\andre\Desktop\Easter Adventure\Ostern_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.023 seconds
Platform assembly: C:\Users\andre\Desktop\Easter Adventure\Ostern_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\andre\Desktop\Easter Adventure\Ostern_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.706100 ms
Spiel beendet
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 2524 -> priority: 1 
  Thread -> id: 7dd4 -> priority: 1 
  Thread -> id: 5b24 -> priority: 1 
  Thread -> id: 8b94 -> priority: 1 
